Showing posts with label 3d studio max head model. Show all posts
Showing posts with label 3d studio max head model. Show all posts

Friday, 24 October 2008

Almost there

As you can see I have now added some hair and some stubble, as well as added some lighting to the scene to make it look better. I realise the hair is the wrong colour but I am in the process of sorting that.


For the hair I have added Max’s standard hair and fur modifier. The stubble was easy, I added the modifier then simply selected the polygons I wanted it to grow out from and set the length to really short and removed all the frizz. The hair on my head was a little more difficult to deal with. First I had to select the relevant polygons and remove the frizz. Instead of making the hair shorter in the growth parameters I used the style tools to cut the hair. The reason for this was that I have different lengths of hair in different areas, this took three attempts to get right. Next came the combing, again I did this by using the style tools to brush different parts of the hair in the directions that I wanted, and this took a few attempts too.


An odd problem I encountered whilst doing this was that when I looked at my head from the left the hair was not visible after a certain point, it ended abruptly in a straight line. After an hour of stress and swearing (it really does help) I discovered that it was where the reference plane’s were, event though they were hidden. I think it is because I his them using the ‘hide frozen objects’ from the display panel but for some reason max was still thinking they were there. Another contributor to this could have been that I was using back face cull in the object propertied so that when I rotated round the face I could see through them.


ONWARD


(They’re coming! Now where is safe.)