Thursday, 23 October 2008
After my break
I have now added a lot more detail to the face to make it look more realistic.
I have added a bump map to simulate pours in the skin. For this I copied the colour map and desaturated it to make it black and white. I then added some extra detail and applied the finished product as a bump map.
Next I have added a specular map to define where the highlights are and how strong they are. These are points on the face that catch the light more than other areas as they tend to get more oily than others.
I am just working on adding some hair now and changing the lighting to make it more realistic before adding some animation.
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