Thursday, 9 October 2008

Face update



This week I have been refining the lines on my face topology in photoshop to try and remove a few triangles that got through the net before I took it in to 3d max.
After setting up the work space in max and importing my reference images I began creation of my basic mesh. After having got over my earlier fears of there being more than four splines coming out of a single point creation of the squares went smoothly. I began creating a single square spline over the eye of my topology in line with the grid and repeated the process over the rest of my face. I very soon started to run in to trouble and I was discovering that the lines I had drawn in photoshop were not lining up correctly. My main problem was that I could begin to see how the mesh would become deformed quite easily once I began manipulating the vectors so I began to change my plan.

It took me three atempts to complete my face mesh due to the problems I saw ahead. I eventually got around the problems by not following my topology exactly. As you can see from above I have largely kept in line with the photo but there are a few areas that I have had to deviate from the red lines.

I am now going to begin to shape the face in the third dimension. During class on Tuesday one of my class mates saw me redrawing the topology and asked why, I told her that I did not believe that my mesh was going to work but she thought otherwise. After a discussion with her I have decided to proceed with my original mesh and see if it works for two reasons. 1st, if it does work the I will have learned to trust in myself a bit better. 2nd if it does not work then after having tried I will gain a better understanding of what went wrong and I will not make the same mistakes again.

I move on, I will keep you up to date.

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