As you can see I have now added some hair and some stubble, as well as added some lighting to the scene to make it look better. I realise the hair is the wrong colour but I am in the process of sorting that.
For the hair I have added Max’s standard hair and fur modifier. The stubble was easy, I added the modifier then simply selected the polygons I wanted it to grow out from and set the length to really short and removed all the frizz. The hair on my head was a little more difficult to deal with. First I had to select the relevant polygons and remove the frizz. Instead of making the hair shorter in the growth parameters I used the style tools to cut the hair. The reason for this was that I have different lengths of hair in different areas, this took three attempts to get right. Next came the combing, again I did this by using the style tools to brush different parts of the hair in the directions that I wanted, and this took a few attempts too.
An odd problem I encountered whilst doing this was that when I looked at my head from the left the hair was not visible after a certain point, it ended abruptly in a straight line. After an hour of stress and swearing (it really does help) I discovered that it was where the reference plane’s were, event though they were hidden. I think it is because I his them using the ‘hide frozen objects’ from the display panel but for some reason max was still thinking they were there. Another contributor to this could have been that I was using back face cull in the object propertied so that when I rotated round the face I could see through them.
ONWARD
(They’re coming! Now where is safe.)
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